Writing Samples
nULLSTAr: sOLUS
Codex Logs
On Nullstar: Solus, I wrote 34 of 37 unique codex logs for the project. These logs were narrative unlockables that fleshed out the world of Nullstar: Solus. My writing followed Pran Makubar, an engineer turned junior drone pilot, trying to survive the deadly conditions of the planet to pay for his wife’s medical bills. A majority of Codex Logs also had art that was created by the wonderful, Cassandra Lee.
Character Biography – Pran Makubar
This character biography was written in the style and format found in “The Game Narrative Toolbox” and guided my writing journey on Nullstar: Solus.
Broken RoadS
Item Descriptions
The item descriptions for Broken Roads are references to Australian culture to immerse players in the game’s post-apocalyptic world. I also collaborated with the team’s Indigenous Consultant on items related to Indigenous culture.
Life and Mind – Quest Sample
This file follows just one of the many paths player’s can take within the ‘Life and Mind’ quest.
The Charnok Woman – Test Plan
This test plan is just one of the many test plans I wrote for our external QA team. These test plans were formatted in a way to account for the branching paths of Broken Roads.
Espire 2
Enemy Barks / Companion Barks
To raise player awareness during missions, they would hear a myriad of barks informing them of things like enemy alert levels, enemy behaviours, and reminders on certain mechanics such as healing. These barks were heavily inspired by Metal Gear Solid 2 and 3 barks.
Mission Briefings and Debriefings – Single-Player Campaign
At the start and end of every mission in Espire 2’s single-player campaign was a briefing or debriefing respectively. These ‘cutscenes’ recapped the story, uncovered new narrative twists and turns, and acted as a way to excite players for the next mission they’d embark on.
Mission Select UI – Single-Player and Multiplayer Campaigns
The Mission Selection screen for Espire 2 had snappy briefings meant to emulate an espionage mission. These Mission Briefings are divided by their appearance in the single-player or multiplayer campaigns.
