Writing Samples
Broken RoadS
Item Descriptions
The item descriptions for Broken Roads are references to Australian culture to immerse players in the game’s post-apocalyptic world. I also collaborated with the team’s Indigenous Consultant on items related to Indigenous culture.
Character Document – Ben / Character Document – Katherine
These two character documents were created and shared amongst the team when designing the ‘Life and Mind’ quest. Reference images were supplied to guide the art team in their creation of portraits and character models.
Life and Mind – Quest Video
This Google Drive link has a video that demonstrates some of the choices and dialogue players can experience within the ‘Life and Mind’ quest.
The Charnok Woman – Test Plan
This test plan is just one of the many test plans I wrote for our external QA team. These test plans were formatted in a way to account for the branching paths of Broken Roads.
Espire 2
Enemy Barks / Companion Barks
To raise player awareness during missions, they would hear a myriad of barks informing them of things like enemy alert levels, enemy behaviours, and reminders on certain mechanics such as healing. These barks were heavily inspired by Metal Gear Solid 2 and 3 barks.
Mission Briefings and Debriefings – Single-Player Campaign
At the start and end of every mission in Espire 2’s single-player campaign was a briefing or debriefing respectively. These ‘cutscenes’ recapped the story, uncovered new narrative twists and turns, and acted as a way to excite players for the next mission they’d embark on.
Mission Select UI – Single-Player and Multiplayer Campaigns
The Mission Selection screen for Espire 2 had snappy briefings meant to emulate an espionage mission. These Mission Briefings are divided by their appearance in the single-player or multiplayer campaigns.
