Writing Samples
nULLSTAr: sOLUS
Codex Logs
On Nullstar: Solus, I wrote 34 of 37 unique codex logs for the project. These logs were narrative unlockables that fleshed out the world of Nullstar: Solus. My writing followed Pran Makubar, an engineer turned junior drone pilot, trying to survive the deadly conditions of the planet to pay for his wife’s medical bills. The wonderful art by Cassandra Lee followed an art brief I designed myself, too.
Character Biography – Pran Makubar
This character biography guided my writing journey on Nullstar: Solus. It was written in a format shown in “The Game Narrative Toolbox”.
Broken RoadS
Item Descriptions
The item descriptions for Broken Roads are references to Australian culture to immerse players in the game’s post-apocalyptic world. I also collaborated with the team’s Indigenous Consultant on items related to Indigenous culture.
Life and Mind – Quest Sample
This sample follows just one of the many paths players can take within the ‘Life and Mind’ quest.
The Charnok Woman – Test Plan
This test plan an example of the documentation I wrote for our external QA team. These test plans were formatted in a way to account for the branching paths of Broken Roads.
Espire 2
Enemy Barks / Companion Barks
To raise player awareness during missions, they would hear a myriad of barks informing them of things like enemy alert levels, enemy behaviours, and reminders on certain mechanics such as healing. These barks were heavily inspired by Metal Gear Solid 2 and 3 barks.
Mission Briefings and Debriefings – Single-Player Campaign
At the start and end of every mission in Espire 2’s single-player campaign was a briefing or debriefing respectively. These ‘cutscenes’ recapped the story, uncovered new narrative twists and turns, and acted as a way to excite players for the next mission they’d embark on.
Mission Select UI – Single-Player and Multiplayer Campaigns
The Mission Selection screen for Espire 2 had snappy briefings meant to emulate an espionage mission. These Mission Briefings are divided by their appearance in the single-player or multiplayer campaigns.
