Published Works 

Anamnesis

For the 2021 Australian Global Game Jam, I banded together with six creatives as a Narrative Designer. We decided to make a story-driven, isometric, point-and-click puzzle game entitled Anamnesis. It tells the story of an unnamed and silent protagonist who is accompanied by a disembodied narrator. The protagonist has traveled to a remote cabin to tend to the land in the absence of its owner who is a dear friend. 

Anamnesis was an exhibition game for Sinister Creatives Australian-based indie music event – SOUND BYTE 2022!


Rite of Passage

In 2020, I released a section of a personal project entitled Travelling in Pieces on itch.io.

Travelling in Pieces is set 10 years after the world is ravaged by a cybernetic army. Flena is an Icie and outlaw who must survive the foreign land in and outside of her mind. She is soon accompanied by Ty, another Icie who offers his help. Why he wants to help her isn’t fully revealed, but Flena doesn’t have much of a choice.

Rite of Passage introduces Flena to Ty – giving readers a taste of the adventures hiding within this sprawling land.

Artwork by Symeona Kanellou (Twitter: @Symeona1 ).

Greater Than Any Sword

In 2020, my epistolary piece, Greater Than Any Sword, was published in Deakin University’s WORDLY Magazine entitled Power. Within this piece, a young woman writes a letter to her brother who has recently risen to fame over his paintings. She reflects on their youth and compares the brute strength of their father to her brother’s artistic vigour.

Within this piece, a young woman writes a letter to her brother reminiscing on their youth and comparing the strength that comes from brute force and artistic vigour.