{"id":1858,"date":"2024-05-05T12:50:46","date_gmt":"2024-05-05T12:50:46","guid":{"rendered":"https:\/\/anniemaywrites.com\/?page_id=1858"},"modified":"2026-08-13T14:06:51","modified_gmt":"2026-08-13T04:06:51","slug":"1858-2","status":"publish","type":"page","link":"https:\/\/anniemaywrites.com\/?page_id=1858","title":{"rendered":""},"content":{"rendered":"\n<h1 class=\"wp-block-heading has-text-color has-link-color wp-elements-e7f0836fb3dd1faa2e514b3c37f2f219\" style=\"color:#580f41\">Writing Samples<\/h1>\n\n\n\n<h2 class=\"wp-block-heading has-text-color has-link-color wp-elements-65d0989eed09944e36f8cb2fe00a933e\" style=\"color:#580f41\">nULLSTAr: sOLUS<\/h2>\n\n\n\n<h4 class=\"wp-block-heading\"><a href=\"https:\/\/anniemaywrites.com\/wp-content\/uploads\/2026\/08\/Nullstar-Solus-Codex-Log-Samples.pdf\" target=\"_blank\" rel=\"noreferrer noopener\">Codex Logs<\/a><\/h4>\n\n\n\n<p class=\"has-kubio-color-6-color has-text-color has-link-color wp-elements-4592cfbf4fd9e44627208e3920b4f841 wp-block-paragraph\">On Nullstar: Solus, I designed 34 Codex Logs. These narrative unlockables fleshed out the world of Nullstar: Solus. The story I designed follows Pran Makubar, an engineer turned junior drone pilot, trying to survive the deadly conditions of the planet, Lupo II, to pay for his wife&#8217;s medical bills. The wonderful art by <a href=\"https:\/\/www.artstation.com\/cassandra_lee\" data-type=\"link\" data-id=\"https:\/\/www.artstation.com\/cassandra_lee\" target=\"_blank\" rel=\"noreferrer noopener\">Cassandra Lee<\/a> followed an art brief I designed myself, too.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><a href=\"https:\/\/anniemaywrites.com\/wp-content\/uploads\/2026\/04\/Pran-Makubar-The-Engineer.pdf\" target=\"_blank\" rel=\"noreferrer noopener\">Character Biography &#8211; Pran Makubar<\/a><\/h4>\n\n\n\n<p class=\"has-kubio-color-6-color has-text-color has-link-color wp-elements-2407688840bd4d6dfbbf0c42e2f1053b wp-block-paragraph\">Before writing, I designed a character biography for Pran Makubar. The structure and headings in this character biography were inspired by &#8220;The Game Narrative Toolbox&#8221;.<\/p>\n\n\n\n\n\n<h4 class=\"wp-block-heading\"><a href=\"https:\/\/anniemaywrites.wordpress.com\/wp-content\/uploads\/2024\/09\/broken-roads-item-descriptions.pdf\" target=\"_blank\" rel=\"noreferrer noopener\">Item Descriptions<\/a><\/h4>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-4c5a19d4caa3183f47076a4bfe49aa1c wp-block-paragraph\">Broken Roads&#8217; item descriptions were designed to reference Indigenous and Australian culture to immerse players in the game&#8217;s post-apocalyptic world set in Western Australia.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><a href=\"https:\/\/anniemaywrites.com\/wp-content\/uploads\/2026\/07\/Life-and-Mind-Quest-Sample.pdf\" target=\"_blank\" rel=\"noreferrer noopener\">Life and Mind &#8211; Quest Sample<\/a><\/h4>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-d9bcbaef478688e5f2911995a03dc84c wp-block-paragraph\">On Broken Roads, we used Articy:draft 3 for all of our quests, objectives, and variable storage. &#8216;Life and Mind&#8217; is one of the 25+ quests I designed in Articy and this sample follows a branching path players can take within this side quest.<\/p>\n\n\n\n\n\n<h4 class=\"wp-block-heading\"><a href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1gGjJ8_OUjUA0880zGyE1mnkoprUv-xmscKTBm-XWpKY\/edit?usp=drive_link\" target=\"_blank\" rel=\"noreferrer noopener\">Enemy Barks<\/a> \/<a href=\"https:\/\/drive.google.com\/drive\/folders\/1DIZtcreECBqShd9Z85GO3wWUcW2PB0UF?usp=sharing\" target=\"_blank\" rel=\"noreferrer noopener\"> <\/a><a href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1Y7SpcTzt93zMzZwQRZlJDu0uwj_r_xNQsbdJahIefzE\/edit?usp=drive_link\" target=\"_blank\" rel=\"noreferrer noopener\">Companion Barks<\/a><\/h4>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-10f0959d3527813ba23e3a44e9e2e2a5 wp-block-paragraph\">I designed and wrote over 1,000 barks for Espire 2. These barks were spread across Guards, the AI Director, Bosses, and Friendly NPCs. These barks were heavily inspired by Metal Gear Solid 2 and 3 enemy barks.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><a href=\"https:\/\/drive.google.com\/drive\/folders\/1_CmpHr9-We0Z0rspu8Ik-vI0Z47QHAoR?usp=sharing\" target=\"_blank\" rel=\"noreferrer noopener\">Mission Briefings and Debriefings &#8211; Single-Player Campaign<\/a><\/h4>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-c4bc44f9a183cf5906434f18331d272b wp-block-paragraph\">At the start and end of every mission in Espire 2&#8217;s story campaigns was a briefing and debriefing respectively. These &#8216;cutscenes&#8217; recapped the story, uncovered new narrative twists and turns, and acted as a way to excite players for the next mission they&#8217;d embark on.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><a href=\"https:\/\/anniemaywrites.com\/wp-content\/uploads\/2024\/09\/espire-2-mission-briefings.pdf\" target=\"_blank\" rel=\"noreferrer noopener\">Mission Select UI &#8211; Single-Player and Multiplayer Campaigns<\/a><\/h4>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-be4e1f9f45731af61bd31ad5a8c0907d wp-block-paragraph\">The Mission Selection screen for Espire 2 had snappy briefings meant to emulate an espionage mission. These Mission Briefings are divided by their appearance in the single-player or multiplayer campaigns.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Writing Samples nULLSTAr: sOLUS Codex Logs On Nullstar: Solus, I designed 34 Codex Logs. These narrative unlockables fleshed out the world of Nullstar: Solus. The story I designed follows Pran Makubar, an engineer turned junior drone pilot, trying to survive the deadly conditions of the planet, Lupo II, to pay for his wife&#8217;s medical bills. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"saved_in_kubio":true,"footnotes":""},"class_list":["post-1858","page","type-page","status-publish","hentry"],"kubio_ai_page_context":{"short_desc":"","purpose":"general"},"_links":{"self":[{"href":"https:\/\/anniemaywrites.com\/index.php?rest_route=\/wp\/v2\/pages\/1858","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/anniemaywrites.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/anniemaywrites.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/anniemaywrites.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/anniemaywrites.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1858"}],"version-history":[{"count":17,"href":"https:\/\/anniemaywrites.com\/index.php?rest_route=\/wp\/v2\/pages\/1858\/revisions"}],"predecessor-version":[{"id":2374,"href":"https:\/\/anniemaywrites.com\/index.php?rest_route=\/wp\/v2\/pages\/1858\/revisions\/2374"}],"wp:attachment":[{"href":"https:\/\/anniemaywrites.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1858"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}